Copertina di Learning on Gaming
Titolo del libro:

Learning on Gaming

Innovative Teaching with the use of Smartphones and Digital Storytelling

Edizioni Accademiche Italiane (11.04.2018 )

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ISBN-13:

978-620-2-08483-3

ISBN-10:
6202084839
EAN:
9786202084833
Lingua del libro:
Inglese
Risvolto di copertina:
Today, students need learning tools that use different communication codes, as they are less accustomed to abstraction. An increasingly interconnected and technological world requires students to have specific skills: knowledge of the disciplines founding cores in an interdisciplinary key is required, along with technical and technological skills, mastery of foreign languages, flexibility, attitude to teamwork, creativity and entrepreneurship. Scientific subjects, such as Science, Technology, Engineering and Mathematics (STEM subjects) need to be strengthened and studied through a laboratory approach. On the other hand, teachers need user-friendly teaching tools, which allow and promote teamwork, which allow the laboratory teaching and the CLIL approach.The aim of this work is to prove that it is possible to reconcile the needs of teachers to have user-friendly teaching materials, that do not require major adaptation, to the needs of students to have effective training.
Casa editrice:
Edizioni Accademiche Italiane
Sito Web:
https://www.edizioni-ai.com/
Da (autore):
Sabina Maraffi, Francesco M. Sacerdoti
Numero di pagine:
124
Pubblicato il:
11.04.2018
Giacenza di magazzino:
Disponibile
categoria:
Sistema dell'istruzione
Prezzo:
49,90 €
Parole chiave:
éducation, Education, Gaming, Innovative Teaching

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