Portada del libro de Learning on Gaming
Título del libro:

Learning on Gaming

Innovative Teaching with the use of Smartphones and Digital Storytelling

Edizioni Accademiche Italiane (2018-04-11 )

Books loader

Omni badge apto para el cupón
ISBN-13:

978-620-2-08483-3

ISBN-10:
6202084839
EAN:
9786202084833
Idioma del libro:
Inglés
Notas y citas / Texto breve:
Today, students need learning tools that use different communication codes, as they are less accustomed to abstraction. An increasingly interconnected and technological world requires students to have specific skills: knowledge of the disciplines founding cores in an interdisciplinary key is required, along with technical and technological skills, mastery of foreign languages, flexibility, attitude to teamwork, creativity and entrepreneurship. Scientific subjects, such as Science, Technology, Engineering and Mathematics (STEM subjects) need to be strengthened and studied through a laboratory approach. On the other hand, teachers need user-friendly teaching tools, which allow and promote teamwork, which allow the laboratory teaching and the CLIL approach.The aim of this work is to prove that it is possible to reconcile the needs of teachers to have user-friendly teaching materials, that do not require major adaptation, to the needs of students to have effective training.
Editorial:
Edizioni Accademiche Italiane
Sitio web:
https://www.edizioni-ai.com/
Por (autor):
Sabina Maraffi, Francesco M. Sacerdoti
Número de páginas:
124
Publicado en:
2018-04-11
Stock:
Disponible
Categoría:
Sistema educativo
Precio:
49.90 €
Palabras clave:
éducation, Education, Gaming, Innovative Teaching

Books loader

Newsletter

Adyen::amex Adyen::mc Adyen::visa Adyen::cup Adyen::unionpay PayPal Transferencia Bancaria

  0 productos en el carrito
Editar carrito
Loading frontend
LOADING